Ghorza Ogudar'gen
by swordoftails


Art by TheIriDescentDragon on deviantArt.

Appearance: Thick black hair that stays tied into a high ponytail with the lower layer left in a loose ponytail at the bottom as well as skin of lava ash grey (808588). Ghorza’s face almost always stays stoic or disgruntled, her eyebrows rarely moving above her orange eyes. Her nose is a bit crooked due to past physical altercations having broken it. Donning a loose beige tunic that has burn marks around the sleeves, kept tight at the waist with a chain link belt that has a loop that links down the sides of her hips atop soot-stained hickory brown pants with black scuffed boots. Her hands are adorned with three rings, two on her right hand (a gold ring on her ring finger and a platinum ring on her index) and one on her left hand (a bronze ring on her middle finger).

Class: Magulis
Aliases: Gho, Za
Age: 27
Height: 8'2"
Race: Sil'nyy
Gender: Female
Pronouns: She/Them
Orientation: Bisexual
Relationship Status: In a relationship
Voice: Gruff, tight, slightly rough, and throaty.
Magic Study: Fog-Brained (B Rank), Enchanting (C Rank)
Profession: Rich Boy Babysitter (this is a joke) and War Martial > Smithy (Shopkeep)
Hobbies and Talents: Crafting Jewelry, Sketching


Extra Details: Always smells faintly of smoke (from a forge and a bit of tobacco) along with hints of mint. She carries a pipe that was carved by her mother.


Personality: Ghorza, a woman of stoic demeanor and unyielding dedication, stands as an embodiment of quiet strength and hidden compassion. Her orange eyes bear witness to a wealth of untold stories, reflecting the depth of her character. Beneath her reserved exterior lies a heart that beats with unwavering care for those around her, although she rarely allows it to surface. Ghorza's true passion lies in her craft, the art of smithing. With each swing of her hammer, she forges a piece of her soul into the metal, imbuing her creations with not only skill but also a touch of her indomitable spirit. She finds solace in the rhythmic dance of fire and metal, dedicating herself to honing her skills and pushing the boundaries of her craft. Despite her reticence, those fortunate enough to know she intimately recognizes the depths of her kindness, as she subtly provides support and aid to those in need, silently ensuring their well-being. Ghorza's quiet strength and unwavering commitment to her work inspire admiration and reverence from those who encounter her, leaving an indelible mark on their hearts and minds.

Belief and Philosophy: Ghorza firmly holds the belief that everyone, regardless of their background or beliefs, worships the same essence in their own unique way. To her, the multitude of faiths and practices are diverse expressions of a shared longing for meaning and connection. She embraces this diversity, recognizing that the path to enlightenment and purpose may manifest differently for each individual. Ghorza also stands unwaveringly against the notion that one must pass a trial or test to prove their skills or worth. She believes that true mastery is not determined by external validation but rather by an individual's dedication, passion, and continuous growth. Ghorza sees the journey of self-improvement and skill development as a personal endeavor, where one's commitment and perseverance are the true measures of success. She encourages others to trust in their abilities and embrace their unique path, reminding them that their worth is not defined by external accolades, but by the authenticity and depth of their pursuits.

Childhood: Having been raised by parents who hailed both from the Home of Ushmog, Ghorza was raised in a quiet but hard-working home. She raised her first smithy hammer to the air before she could read, making a small dagger that she would eat her meals with so that everyone could see it. After learning to read from books bought from traders, she started dabbling in enchanting, finding it easy. Her parents encouraged this, believing that if she could enchant, she could make better wares than just regular weapons. She helped her parents in their shop after this, bringing them a better profit than they expected with her enchants, even if they were just decorations. After the success of her enchants, she tested out creating trinkets and creating jewelry to use as a holder for them. Once she turned nine, she was trained incessantly to pass the Trial of Age, even if she didn’t fully understand why a trial was needed to prove herself.

Recent History: After failing the Trial of Age due to her lack of character, she took off, deciding to take up her craft somewhere where she doesn’t need to pass a test of self to be recognized as a craftsman. She took time, having crafted tools as a part of her training, to build her home. After it was finished, Ghorza started wandering to find spots for gathering resources, be it food, wood, or metal. Spotting an entrance to Crasmere Gulch, she built a cart that she can haul in and out to sell her weapons to those willing to buy, even taking commissions of weapons, armor, and trinkets to ensure a positive reputation for herself among the people there. Once she got a comfortable amount of gold, she started heading into the Gulch to purchase whichever supplies were actually available during her visits, finally feeling like she could openly enter the settlement without worry.

Notable Relationships
Necklan: She looks at him the way one would look at their loved one as they make a terrible decision, almost all of the time, usually making sure he doesn’t get into fights as well as forging little trinkets for him.

Mavrik: Her favorite cousin, she’s read books with her since they were young, taking the time to study their different magic studies together.

Adarei: Mavrik’s friend? Lover? No idea. She doesn’t know how to feel about her and there’s always a bit of tension seeing as Ghorza doesn’t trust her entirely.

Limitations: I don't like Death, Dismemberment, check with me personally anything that could be considered over the top that isn’t listed.
Boundaries: I do not appreciate excessive bigotry, in character or out, nor ERP, if it's in "good nature" and not forced, I can deal with it. Aside from ERP, I just don't do that.